This article explores a methodology for conducting seminar sessions on a research-oriented topic, emphasizing the integration of interactive teaching methods and digital tools. It presents examples of didactic materials aligned with contemporary educational standards. The seminar design is structured around the logic of business games and a problem-based research approach, creating conditions for students to analyze regional historical contexts and enhance their cognitive activity The article outlines the structure of the seminar, which incorporates a variety of learning activities, including the use of archival photographs and video materials as visual introductions to the topic, discussions in the formats of “brainstorming” and “fishbowl,” group work on research tasks, quizzes, and role-playing exercises. Each component of the session is aimed at fostering students’ critical thinking skills in working with sources, interpreting historical facts, and substantiating their own perspectives.
Furthermore, the study highlights the seamless integration of digital platforms such as Learningapps.org, Kahoot, and Padlet into the learning process. These tools not only ensure the effective organization of educational activities but also contribute to the development of digital literacy, teamwork, and communication skills. The authors argue that the use of interactive platforms expands the instructor’s pedagogical capabilities while simultaneously enhancing student motivation and engagement. The proposed seminar model can be adapted not only for teaching the regional history of education but also for other disciplines in the humanities where working with sources, employing research methods, and cultivating critical thinking are of primary importance.
